Change in venue and our space saviour Assurity

If you've ever been involved in fitting out an entire floor you'll now that timelines move.  Unfortunately PROJECTR isn't quite ready for the hackathon this weekend so we've been saved by the lovely team at Assurity, NZ's leading technology delivery consultancy.

They are hooking us up with a sweet space at Level 3, 95 Customhouse Quay, Todd Building and even sponsoring us with some drinks on the Sunday afternoon.

Talk about good folks.



Te Papa Talks - Virtual Realities

If you are joining us for the Hackathon you'll also be given a ticket to the Te Papa Talks on Friday night.

About the speakers

Sutu – Art in the Age of Immersive Technologies
From interactive augmented reality (AR) comics to immersive virtual reality (VR) story experiences, Sutu (Stuart Campbell) discusses creating art and telling stories in the age of AR and VR. Sutu is an Australian author, illustrator, and interactive designer. His Tilt Brush paintings have been commissioned by the likes of Google and Marvel, and he is currently developing a VR documentary using Tilt Brush.

Lynette Wallworth – The Power of Immersive Storytelling  
Lynette Wallworth is an acclaimed Australian artist and director whose installations and films reflect connections between people and the natural world. Her work uses immersive environments, interactive technologies, and narrative long-form film to engage viewers.

Mike Jones – Writing for Virtual Reality
Mike Jones is a writer, script editor, and creative producer working across screen, page, and interactive media. He was co-creator of the virtual reality detective-thriller VR Noir: A Day Before the Night with Sydney-based company Start VR. He is also a lead writer of the upcoming speculative fiction VR drama Awake: First Contact.

Lynette Wallworth and Mike Jones were brought to New Zealand as part of the New Zealand Film Commission’s GPS 2026 project.

Soundings Theatre, Level 2

We will head over around 6ish to hear the talks then come back to PROJECTR to get started on our projects around 9pm. 


Cultivating Good Projects - 5 hacking tips


The hacking track is for participants to dive into problems. Often groups of 3-5 individuals form around a project, such as building a new data visualization, writing a document, or collaboratively investigating a problem. Participants take out their laptops, connect to power and wifi, and get working.

Hacking begins with project introductions. Participants that bring projects to the event have an opportunity to briefly (1 minute max) explain what they are working on at the very start of the event so that other participants can join that project. At the end of the event, a wrap-up session gives each project a chance to demonstrate some accomplishments.

Cultivating Good Projects

Not every project makes a good hackathon project. It is extremely important to maximize the following qualities in the projects at your event:

  • Clearly articulated. Projects should have a clear question or problem they are trying to solve plus a reasonably specific proposed solution.
  • Attainable. Most projects will accomplish about 25% of what they think they can accomplish in the limited time they have. Manage each project’s goals so participants are able to feel accomplished at the end of the session, not interrupted.
  • Easy to onboard newcomers. Projects should have ready-to-go tasks for newcomers with a variety of skills and at a variety of skill levels. For coding projects, these tasks can’t require an intimate understanding of the code base, and make sure the build environment can be spun up in less than 20 minutes. Make a list of tasks or create github issues ahead of time!
  • Led by a stakeholder. A stakeholder (or “subject matter expert”) guides a project to real-world relevance. Projects without a stakeholder can “solve” a problem that doesn’t exist. Ideally the leader (or one of the leaders) is a stakeholder, or a good proxy for a stakeholder. I strongly recommend reviewing Laurenellen McCann’s Build With, Not For series on involving stakeholders in all civic tech work. Additionally, it is never enough for a project leader to just be an ideas person. Beware when the leader is a stakeholder but can’t foresee how he or she might be implementing along with the rest of the team.
  • Organized. For projects with four or more members, especially newcomers, the project leader’s role should be to coordinate, ensuring each team member has something to work on and helping to welcome new team members.

Treat these bullets like a checklist. Projects that think about themselves in terms of these qualities tend to be happier and more productive.